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Ultima > IX Ascension > Atlas > Region Details > Earth
Earth
Ok, starting out at home does not follow from the end of Ultima VIII were you go directly from the Etherial Void Hall to a Guardian-held Britannia. But the powers that be decided this sequence of events is "What Actually Happens." I am of the school of thought that would rather have simply had a continuous set of events based on what was already written. After all, isn't that the idea of a serial adventure. But for the reasoning of familiarizing the player with the interface it was an adequate beginning.
Not much can effectively be done here that is worthwhile to the solving of the game since you lose (almost) everything you pick up going through the moongate to Britannia. You are to prepare yourself and gather some key items. At the least, you need to grab: the tool-belt, the backpack, your journal and the compass. I'm not sure you can leave without them, but if you could, it might be unnecessarily difficult. Besides these items (and maybe one or two others), all you end up with when you arrive in Britannia is a simple avatar suit of body (chest), arms, gloves, legs and boots.
Even if you cheat there are two things you cannot take with you into the rest of the game, coin and arrow. As soon as placed on your person in any matter, these things are erased from reality and placed into a virtual count in your backpack. The arrows cast off a bow disappear soon after use and the coin in your purse might as well be a debit line. So those thinking the cheat lets them take it all with them are wrong on these two counts.
There are however several easter eggs and the cheat area here for exploration.
Earth
{
house
{
bedroom
{
bed
book:183 Reading Books
}
[bathroom] book:234 Equipping
upstairs hall
{
table
{
tool:toolbelt
book:182 Earth Quest
}
(3) sign:184
}
den
{
computer desk
{
book:184 Keymap
key:gold key
[to front gate]
}
[chest] map:Earth Home
& Park
bookshelf
{
tool:backpack
book:014
Eulogy for Sir Ricardo
book:338 Ocean Travel
without a Boat
book:067 Wizard of
Oz
book:054
Stranger in a Strange Land
book:337 Cant Take (items)
book:255 Poison and Its
Effects
}
}
living room
{
tool:journal
tool:compass
book:016 Hubert
}
kitchen
{
[east cabinet] (2) drnk:bottle
of whiskey
food:cheese
food:bread
drnk:wine bottle
food:cheese
food:bread
(2) food:orange
food:apple
food:grapes
food:pear
tool:first aid kit
(infinite heal charges, a useful cheat tool)
food:steak
Mr Breadmaker
food:egg
food:brown egg
refrigerator
{
[top] tool:rat
poison (Dropping rat poison on the bread-maker and using
the bread-maker makes food:poison bread (note the
green cloud on its creation). If picked up, it remains in the
inventory through the transdimensional moongate. There is a pantry
in the southeast Castle Britannia tower. Replace the bread on the
plate at the table there with the poisoned one you brought. Lord
Britsh will soon arrive, eat of it and die. Ta da.)
fridge
{
drnk:bottle of whiskey
food:cabbage
food:bowl
of carrots
drnk:wine
bottle
food:cheese
food:pie
}
freezer (If the door
is repeatedly opened and closed, the (10)th time its opened the
freezer will contain a gory scene ... a ribcage/spine, a severed
head and some bloody mess. This disappears when the door closed
but can be repeated. Hmm...)
{
food:rack of lamb
food:roast
fowl
}
}
}
}
yard
{
[in stone next to training dummy] weap:2H:two
handed sword
near west wall of house
{
weap:misl:longbow
(50) weap:ammo:arrow
}
[south box north of house] (15) coin
telescope (gypsy wagon; waterfall)
}
cheat zone (It is difficult but impossible to climb onto
the ankh and/or dummy and jump over the fence in the back yard.
Alternately one can use the keymap no_clipping (fly) cheat)
{
[hidden in grasses on west side of tree on
north side of the road leading out of the west gate] lever
(reveal the invisible teleporters)
(1 through 5 are nearest the gate, numbered clockwise from
the north and west most one; they clothe you in different suits of armour)
[01] teleporter (magic arms;
helm of light, troll chest, arms of the magi, gauntlets of fury, leggings of the
sentri, swamp boots)
[02] teleporter (pirate garb)
[03] teleporter (blackrock
arms)
[04] teleporter (bone armour)
[05] teleporter (wyrmguard
suit)
(some of the following don't go anywhere and some go to a
position labeled 'teleport home,' telepost home is a spot in between the above
armour teleporters and teleporters 13 and 21)
(6 through 13 are those along the north side of the street,
numbered from west to east)
[06] teleporter (teleport home)
[07] teleporter (dungeon Despise)
[08] teleporter (teleport home)
[09] teleporter (teleport home)
[10] teleporter (doesn't work)
[11] teleporter (teleport home)
[12] teleporter (teleport home)
[13] teleporter (teleport home)
(14 through 21 are those along the south side of the street,
numbered from west to east)
[14] teleporter (doesn't work)
[15] teleporter (Castle
Britannia grounds)
[16] teleporter (Valoria dock)
[17] teleporter (doesn't work)
[18] teleporter (Minoc dock)
[19] teleporter (Trinsic dock)
[20] teleporter (Skara Brae
dock)
[21] teleporter (North
Magincia Isle)
(22 through 25 are those farthest from the gate, numbered
from north to south)
[22] teleporter (Transdimensional
Moongate)
[23] teleporter (Terfin
dungeon secret entrance)
[24] teleporter (Buccaneer's
Den docks)
[25] teleporter (Ambrosia,
east of the Winged Headquarters)
}
park
{
(2) wolf
giant rat
rogue
spider
[gypsy tent] drnk:bottle of whisky
gypsy wagon
{
Gypsy
drnk:bottle of whisky
book:019 Ethical
Hedonism
jwry:necklace
crystal (pan out from wagon, pivot, pan
in on moongate stones)
chest
{
bag
(56) coin
}
}
cave
{
entrance
{
(13) weap:ammo:arrow
(2) drnk:wine
bottle
}
base
{
giant rat
potn:flask
[chest] potn:red
(2) weap:ammo:arrow
}
}
waterfall cave
{
(15) weap:ammo:arrow
}
}
}
E-Mail: Silver Dragon